Iron Angel of the Apocalypse
Iron Angel of the Apocalypse | |
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![]() North American cover art | |
Developer(s) | Synergy, Inc. |
Publisher(s) | |
Director(s) | Minoru Kusakabe |
Producer(s) | Masanori Awata |
Designer(s) | Masao Asakawa |
Programmer(s) | Takakiyo Maruyama |
Artist(s) | Hiroyuki Miura Keisuke Shimada |
Composer(s) | Kyusaku Shimada |
Series | Iron Angel of the Apocalypse |
Platform(s) | 3DO Interactive Multiplayer |
Release | |
Genre(s) | First-person shooter |
Mode(s) | Single-player |
Iron Angel of the Apocalypse[a] is a video game developed by Synergy, Inc. and published by Panasonic for the 3DO.
Gameplay
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Iron Angel of the Apocalypse is a first-person game set in a maze.
Synopsis
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In a tower rising high above a desolate city, a mad-genius scientist pursues his experiments. His mission: to create the ultimate killing machine and purge the world! The means of achieving his wild ambition will soon be set in motion. All that remains is the last piece of equipment for Tetsujin... and you (which is the player) have been chosen.
Development and release
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Reception
Publication | Score |
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Electronic Gaming Monthly | 13/40[2] |
Famitsu | 21/40[1] |
GameFan | 236/300[3] |
GamePro | 12/20[4] |
Next Generation | ![]() ![]() ![]() ![]() ![]() |
3DO Magazine | ![]() ![]() ![]() ![]() ![]() |
Game Players | 63%[8] |
Génération 4 | 29%[9] |
Strana Igr | 3/10[10] |
Next Generation reviewed the game, rating it three stars out of five, and stated that "Not better than the rest, just different."[5] Next Generation also reviewed the US version of the game, rating it three stars out of five, and stated that "it goes a long way toward leaving the trippy dreaminess from the Japanese version intact, and in some ways, makes it creepier."[6]
Sequel
There is a sequel to Iron Angel of the Apocalypse, entitled Iron Angel of the Apocalypse: The Return for the 3DO and Microsoft Windows.
Notes
References
- ^ a b Famitsu staff (April 29, 1994). "新作ゲームクロスレビュー" [New Games Cross Review]. Weekly Famicom Tsūshin (in Japanese). No. 280. ASCII Corporation. p. 76.
- ^ Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken (June 1995). "Review Crew – Iron Angel of the Apocalypse". Electronic Gaming Monthly. No. 71. Sendai Publishing. p. 38.
- ^ Halverson, Dave; Rickards, Kelly; Cockburn, Andrew (June 1994). "Viewpoint – Tetsujin". GameFan. Vol. 2, no. 7. DieHard Gamers Club. p. 25.
- ^ Larry, Scary (April 1995). "ProReview: Iron Angel of the Apocalypse". GamePro. No. 69. IDG. p. 91.
- ^ a b "Finals - Tetsujin (Iron Man)". Next Generation. No. 2. Imagine Media. February 1995. p. 91.
- ^ a b "Finals - Iron Angel of the Apocalypse". Next Generation. No. 7. Imagine Media. July 1995. p. 67.
- ^ Wynne, Mark (1995–1996). "Review: Iron Angel Of The Apocalypse - You can tell how seriously the Japanese take videogames by the amount of money and effort applied to the lavish, cyberpunk intro of this superbly titled Doom clone". 3DO Magazine (Special Gold). No. 1. Paragon Publishing. p. 51.
- ^ Lundrigan, Jeff (July 1995). "Review - Iron Angel of the Apocalypse". Game Players. No. 73. Signal Research. p. 48.
- ^ "Tests Express... Tetsujin". Génération 4 (in French). No. 67. Computec Media France. June 1994. p. 38.
- ^ "3DO - Iron Angel of the Apocalypse". Strana Igr (in Russian). Vol. 7, no. 7. Gameland. October 1996. p. 106.
External links
- Articles containing Japanese-language text
- CS1 Japanese-language sources (ja)
- CS1 French-language sources (fr)
- CS1 Russian-language sources (ru)
- Articles with short description
- Short description matches Wikidata
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- Articles using Video game reviews template in single platform mode
- 1994 video games
- 3DO Interactive Multiplayer games
- 3DO Interactive Multiplayer-only games
- First-person shooters
- Sprite-based first-person shooters
- Video games about mecha
- Video games developed in Japan
- Video games with 2.5D graphics