Captain Tsubasa Vol. II: Super Striker
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Captain Tsubasa Vol. II: Super Striker | |
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Developer(s) | Tecmo |
Publisher(s) | Tecmo |
Composer(s) | Keiji Yamagishi Mayuko Okamura Mikio Saito |
Series | Captain Tsubasa |
Platform(s) | Family Computer |
Release |
|
Genre(s) | Sports, role-playing |
Mode(s) | Single-player |
Captain Tsubasa Volume II: Super Striker (キャプテン翼 II スーパーストライカー, Kyaputen Tsubasa II: Sūpā Sutoraikā) is a continuation of the "Cinematic Soccer" series of games that started on the Family Computer. Released in 1990 by Tecmo, this game is similar to its predecessor but with some slight graphical improvements. It was the last Tsubasa game to be released on the Family Computer, since the series transitioned to the Super Famicom two years later.
Plot
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Three years after winning the France World Cup for Japan, Tsubasa Oozora moves to Brazil alongside his coach Roberto Hongo in order to play with São Paulo F.C. Tsubasa intends to help São Paulo F.C. beat Flamengo and win the Brazilian National Tournament. After defeating the other Brazilian clubs in the Rio Cup, Tsubasa finally makes it to the finals against Carlos' Flamengo. Tsubasa wins the Rio Cup and is then approached by Mr. Katagiri.
Gameplay
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The game is a soccer simulation.[1] There are different types of soccer moves that the player may choose, which consume the player's guts (energy). The player can choose to tackle, dribble, shoot, intercept, block or simply do nothing. Additional moves are possible depending on the position of the ball. When the ball is low, the player can do a volley shot, trap the ball, or clear. Alternatively, when the ball is high the player can choose to shoot with a header, trap the ball, clear, and in some special cases, a bicycle kick. As the goalkeeper, the player can either punch the ball or catch it. Some player characters also have special moves which consume more "guts". For the player, "guts" are limited, but the computer may use their special moves indefinitely.
When playing story mode, the player must win each match to progress. If the player loses, they must rematch the previous team. Characters either gain or lose experience points towards a maximum level of 500.
Music
The original score for the game was composed by Keiji Yamagishi, Mayuko Okamura and Mikio Saito (Metal Yuki). Most of the songs that play during the game's Cinema Displays were created by Mayuko Okamura. Mikio Saito composed the song for the Flamingo team (in this game the music changes according to the team in control of the ball). All the other songs, sound effects, and sound programming in the game were created by Keiji Yamagishi.[2]
References
- ^ "Captain Tsubasa Vol. II: Super Striker". IGN. Retrieved 2023-05-22.
- ^ "A Conversation with Keiji Yamagishi". Brave Wave Productions. Retrieved 2019-12-12.
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- 1990 video games
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