ABM (video game)
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ABM | |
---|---|
Publisher(s) | Muse Software |
Programmer(s) | Silas Warner[1] |
Platform(s) | Apple II |
Release | 1980 |
Genre(s) | Shoot 'em up |
ABM (standing for Anti-Ballistic Missile) is a clone of Atari, Inc.'s Missile Command arcade game for the 32K Apple II. It was programmed by Silas Warner and published by Muse Software in 1980, the same year as Missile Command.[2]
Gameplay
In ABM the player uses anti-ballistic missiles to defend six cities along the East Coast against incoming ICBMs.[3]
Reception
Bruce Webster reviewed ABM in The Space Gamer No. 43.[3] Webster wrote that "In the end, the question is whether or not you want to spend the money for another arcade game. If so, then I can recommend ABM to you with the above caveats."[3]
Reviews
References
- ^ Hague, James. "The Giant List of Classic Game Programmers".
- ^ "MUSE and ABM". Yesterbits. 28 November 2013.
- ^ a b c Webster, Bruce F. (September 1981). "Capsule Reviews". The Space Gamer (43). Steve Jackson Games: 34.
- ^ "Strategy and Tactics. Issue 58" (PDF). strategyandtacticspress.com. Retrieved 26 March 2023.
External links
Categories:
- Articles with short description
- Short description matches Wikidata
- Articles using Infobox video game using locally defined parameters
- Articles using Wikidata infoboxes with locally defined images
- 1980 video games
- Apple II games
- Apple II-only games
- Muse Software games
- Shoot 'em ups
- Video game clones
- Video games about nuclear war and weapons
- Video games developed in the United States